It’s not often I find a game that makes me simply say “huh?”. To question my knowledge of video games and throw it all out the window. Well, I found it in ‘n Verlore Verstand.
Created by Skobbejak Games, a small game development duo from Johannesburg, South Africa, ‘n Verlore Verstand is a first person puzzle game with a strong emphasis on environment exploration and problem-solving. There is no dialogue, no HUD, no enemies, no anything; just you and a tree.
Other players seem to associate the world’s you visit during each scene as different dreams one may experience during a night’s sleep. Each scene may be different, but they all share a goal, to reach the tree. You may have to navigate a derelict house, jump across moving platforms in the desert sun, dodge oncoming trucks on a vacant highway or scale skyscrapers in an abandoned city. No matter what you do, you must reach the tree.
For being crafted by a two man team, this game is impressive. The music is relaxing yet enthralling. The environments have a beauty to them, while the graphics aren’t of the highest calibre, they appear to have a character that can be overlooked elsewhere. You can be certain the level of detail was of importance to this team.
I was quite happy with the difficulty, as it grew as you progressed but never became too much to handle. Each puzzle was challenging in its own right and gives the player the satisfaction once the solution is realized.
Throughout each level, you will come across a variety of flowers you can collect. Though this does not change the outcome of the games ending, it will add towards multiple achievements. You also will come across some scenes that aren’t much a puzzle but more a feat of skill. Luckily, years of experience with platformers made them quick work for myself.
‘n Verlore Verstand is something completely different than what we see in the modern market, and I praise the team for creating this delightful experience. ‘n Verlore Verstand is loosely translated to say “a lost mind” and this experience is a perfect representation of what may happen in those brief instances when a mind wanders.